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Kingdom Hearts 2.5 Hd Remix Ps3 Download

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Kingdom hearts 2.5 remix pc
    • Platforms:
    • PS3 |
  • Developer: Square Enix
  • Publisher:Square Enix
  • Release: December 05, 2014

It's hard to believe an idea as bizarre as mixing Disney characters and worlds with Final Fantasy characters could be so successful. Yet here we are, twelve years later and Kingdom Hearts is one of the hottest franchises in gaming. We still have a long wait for Kingdom Hearts III, but Kingdom Hearts HD 2.5 Remix is here to keep us busy in the meantime. 2.5 Remix is a compilation of two Kingdom Hearts games (Kingdom Hearts II Final Mix and Kingdom Hearts: Birth By Sleep Final Mix) and a cinematic retelling (Kingdom Hearts Re:Coded) remastered for release on PS3. Kingdom Hearts HD 2.5 Remix may not remix the Kingdom Hearts formula, but the two games hold up well by today's standards even though they're brought down by the weak Re:Coded.

Remix
Kingdom hearts 2.5 remix pc

Get Kingdom Hearts HD 2.5 ReMIX, Action,Role Playing Game (RPG) game for PS3 console from the official PlayStation website. Explore Kingdom Hearts HD 2.5 ReMIX game detail, demo, images, videos, reviews.

Kingdom hearts 2.5 remix pc
  1. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
  2. ISO download page for the game: Kingdom Hearts HD 1.5 ReMIX (PS3) - File: Kingdom.Hearts.HD.1.5.ReMIX.PS3-PROTON.torrent - EmuRoms.ch.

Kingdom Hearts II Final Mix continues the adventures of Sora from Kingdom Hearts Re:Chain of Memories and Roxas from Kingdom Hearts 358/2 Days, pitting them against the villainous Organization XIII. Those who've already sunk hours into Kingdom Hearts II will find plenty of new content to make a second dip worthwhile. New cutscenes further flesh out the already confusing plot, new boss battles, new weapons,and new skins for old enemies. Unlike the original Kingdom Hearts, Kingdom Hearts II's gameplay still holds up well today, and did not need much tweaking. Watching Sora soar through the air, performing gravity-defying actions with his Keyblade is still as breathtaking as ever. Gameplay additions like the Drive Meter, Limit Breaks and Reaction Commands add depth missing from Kingdom Hearts.

That's not to say everything in Kingdom Hearts II has aged well. Kingdom Hearts II remains a convoluted mess for anyone who hasn't completed Kingdom Hearts, Kingdom Hearts Re: Chain of Memories, and Kingdom Hearts: 358/2 Days. I highly suggest playing Kingdom Hearts HD 1.5 Remix before jumping into Kingdom Hearts II Final Mix as the game does little to catch you up on the series long-running plot. Character models and textures for the main cast have been updated, and the Disney Worlds are beautifully preserved with their uniqueness left intact. However, it's still obvious this was a PS2 game. Blocky architecture lacking detail litters the barren, lifeless worlds. It's not uncommon to spot flat textures in the environment, or on minor characters. The audio still holds up thanks to Yoko Shimomura's fantastic score, and some solid voice-acting from the main cast. Actors from past Disney films reprise their film roles to make each world sound authentic, except for the poorly done Pirates of the Caribbean world that does not feature any of the original cast. If only Square Enix could fix the lip-syncing.


Kingdom Hearts: Birth By Sleep Final Mix
stands as the gem of the collection in terms of story and gameplay. Birth By Sleep is set ten years before the events of Kingdom Hearts and stars three characters; Terra, Aqua, and Ventus. The three travel to brand new worlds seeking out the mysterious Master Xehanort. Birth By Sleep is a much darker game than previous entries in the franchise, and contains some of the best writing the series has ever had. Protagonists Terra, Aqua, and Ventus are stronger protagonists than Sora as they actually develop as the game progresses, and Master Xehanort serves as a formidable main antagonist. The story of Birth By Sleep adds new layers to the convoluted plot that is Kingdom Hearts, but it does answer many long-running questions previous games had left open.

Originally a PSP game, Kingdom Hearts: Birth By Sleep has received a more dramatic upgrade than Kingdom Hearts II. Like with Kingdom Hearts II Final Mix, Birth By Sleep Final Mix comes with new cutscenes, a new playable level, new keyblades, and new boss fights. The gameplay is among the best being more strategic than any other game in the franchise, and thanks to the Dualshock 3, the gameplay is even better. Camera placement has been moved to the right analog stick, and the Command Deck can now be cycled through with L2 and R2 in addition to the D-Pad. The Command Deck is the big game-changer in Kingdom Hearts: Birth By Sleep Final Mix. You're limited to how many command actions, magics, and items you can take into battle. Abilities like Leaf Bracer are tied to commands, which need to be leveled up to make them permanent. Then you can meld them together to create new commands with other abilities. It's a worthwhile system that can be confusing upon first look, but is so useful that it's hard to go back to older games. There's less of a reliance on mashing the attack button in Birth By Sleep. Learning to block and dodge the different enemies and bosses are paramount to surviving. The boss battles in Kingdom Hearts: Birth By Sleep Final Mix are among the toughest in the franchise, and you'll need to a solid strategy to defeat them.


Kingdom Hearts: Birth By Sleep Final Mix
also comes with its own set of problems thanks to its PSP origins. Yoko's compositions are brilliant, but the tunes that play in the Disney Worlds are short and repetitive. There's only so many times you can listen to Bippity Boppity Boo before you mute your TV. There's also no hiding the fact that the visuals have been lifted from a handheld game, and that Birth By Sleep probably needed to be a remake instead of a simple remaster. Environments are barren, lacking detail and containing simple geometry. Environmental textures are grainy, fuzzy, and flat. It's common to see 'grass' that is merely just a green paint on the ground. Likewise, non-main character models are sorely lacking detail in both their models and textures. However, Square Enix has done a fantastic job with the main characters. Terra, Aqua, Ventus, Master Xehanort, Vanitas, and King Mickey look just as good, if not better than the character models and textures in Kingdom Hearts II Final Mix.

The final part of Kingdom Hearts HD 2.5 Remix is Kingdom Hearts Re:Coded. Rather than remake the Nintendo DS game, Re:Coded is presented as a 3 hour movie. Square Enix approached 358/2 Days the same way in Kingdom Hearts HD 1.5 Remix, and have learned from that experience to make Re:Coded more of a seamless movie with just a few instances of art stills and text summaries. It's much more interesting than actually playing the game on Nintendo DS, but that doesn't change the fact that Re:Coded is the most useless story in the franchise, failing to push the overall narrative forward.

The story is mostly a rehash of Kingdom Hearts, just like Re:Chain of Memories was. Jiminy finds a secret message in his journal and he and King Mickey digitize it to discover any secrets the journal holds. However, in the process, the journal becomes infected by bugs. Using a digital replication of Sora, King Mickey sends him across the worlds from the original Kingdom Hearts to clean out the bugs. It's a rather uncompelling story and merely serves to setup Kingdom Hearts: Dream Drop Distance, which is mysteriously missing from this compilation. Still, Square Enix needs to be given credit where credit is due. The new cutscenes for Re:Coded are spectacularly done and are beautiful to watch. If Square Enix were ever to make a Kingdom Hearts movie, Re:Coded could be a source of inspiration.


Closing Comments:

Kingdom Hearts HD 2.5 Remix is a fantastic compilation containing the two best games in the franchise. Both Kingdom Hearts II Final Mix and Kingdom Hearts: Birth By Sleep Final Mix manage to stave off the feeling of old age, something that the games in Kingdom Hearts HD 1.5 Remix could not. From a pure value perspective, you can't go wrong with this collection that could serve you anywhere between 50-60 hours, and even more if you're a completionist. More visual improvements would have be nice, especially in Kingdom Hearts: Birth By Sleep Final Mix, but the package as a whole is good enough to make the visuals seem like an afterthought.

Version Reviewed: PlayStation 3

Spent an hour of my time to go through the active memory of the RPCS3 emulator version 0.0.5-7388 with Kingdom Hearts II: Final Mix (from the collection disc) and grabbed all the static memory addresses used for numerous things in the game.
What it does:
- Allows freezing of HP and MP
- Munny Modification (See note in trainer for details as it's a Big Endian 4 Byte! Max value included in a note)

Kingdom Hearts 2.5 Hd Remix Ps3 Iso Download

- Removing MP Regeneration (Instant refill if frozen at 0)
- Drive count modifier (just freeze it at your max drive without form on, you can reuse it instantly after you revert)
- Almost complete item adder/count modifier. (All organized woot!)
- Update 1.1: Added Experience (with a viable Big Endian number)

Kingdom Hearts 2.5 Hd Remix Ps3 Download Utorrent

- Update 1.2: Added Gummi Ship Medal, Score, and Kill modifiers. (With max Big Endian numbers)
Kingdom hearts 2.5 ps3 download
    • Platforms:
    • PS3 |
  • Developer: Square Enix
  • Publisher:Square Enix
  • Release: December 05, 2014

It's hard to believe an idea as bizarre as mixing Disney characters and worlds with Final Fantasy characters could be so successful. Yet here we are, twelve years later and Kingdom Hearts is one of the hottest franchises in gaming. We still have a long wait for Kingdom Hearts III, but Kingdom Hearts HD 2.5 Remix is here to keep us busy in the meantime. 2.5 Remix is a compilation of two Kingdom Hearts games (Kingdom Hearts II Final Mix and Kingdom Hearts: Birth By Sleep Final Mix) and a cinematic retelling (Kingdom Hearts Re:Coded) remastered for release on PS3. Kingdom Hearts HD 2.5 Remix may not remix the Kingdom Hearts formula, but the two games hold up well by today's standards even though they're brought down by the weak Re:Coded.

Get Kingdom Hearts HD 2.5 ReMIX, Action,Role Playing Game (RPG) game for PS3 console from the official PlayStation website. Explore Kingdom Hearts HD 2.5 ReMIX game detail, demo, images, videos, reviews.

  1. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
  2. ISO download page for the game: Kingdom Hearts HD 1.5 ReMIX (PS3) - File: Kingdom.Hearts.HD.1.5.ReMIX.PS3-PROTON.torrent - EmuRoms.ch.

Kingdom Hearts II Final Mix continues the adventures of Sora from Kingdom Hearts Re:Chain of Memories and Roxas from Kingdom Hearts 358/2 Days, pitting them against the villainous Organization XIII. Those who've already sunk hours into Kingdom Hearts II will find plenty of new content to make a second dip worthwhile. New cutscenes further flesh out the already confusing plot, new boss battles, new weapons,and new skins for old enemies. Unlike the original Kingdom Hearts, Kingdom Hearts II's gameplay still holds up well today, and did not need much tweaking. Watching Sora soar through the air, performing gravity-defying actions with his Keyblade is still as breathtaking as ever. Gameplay additions like the Drive Meter, Limit Breaks and Reaction Commands add depth missing from Kingdom Hearts.

That's not to say everything in Kingdom Hearts II has aged well. Kingdom Hearts II remains a convoluted mess for anyone who hasn't completed Kingdom Hearts, Kingdom Hearts Re: Chain of Memories, and Kingdom Hearts: 358/2 Days. I highly suggest playing Kingdom Hearts HD 1.5 Remix before jumping into Kingdom Hearts II Final Mix as the game does little to catch you up on the series long-running plot. Character models and textures for the main cast have been updated, and the Disney Worlds are beautifully preserved with their uniqueness left intact. However, it's still obvious this was a PS2 game. Blocky architecture lacking detail litters the barren, lifeless worlds. It's not uncommon to spot flat textures in the environment, or on minor characters. The audio still holds up thanks to Yoko Shimomura's fantastic score, and some solid voice-acting from the main cast. Actors from past Disney films reprise their film roles to make each world sound authentic, except for the poorly done Pirates of the Caribbean world that does not feature any of the original cast. If only Square Enix could fix the lip-syncing.


Kingdom Hearts: Birth By Sleep Final Mix
stands as the gem of the collection in terms of story and gameplay. Birth By Sleep is set ten years before the events of Kingdom Hearts and stars three characters; Terra, Aqua, and Ventus. The three travel to brand new worlds seeking out the mysterious Master Xehanort. Birth By Sleep is a much darker game than previous entries in the franchise, and contains some of the best writing the series has ever had. Protagonists Terra, Aqua, and Ventus are stronger protagonists than Sora as they actually develop as the game progresses, and Master Xehanort serves as a formidable main antagonist. The story of Birth By Sleep adds new layers to the convoluted plot that is Kingdom Hearts, but it does answer many long-running questions previous games had left open.

Originally a PSP game, Kingdom Hearts: Birth By Sleep has received a more dramatic upgrade than Kingdom Hearts II. Like with Kingdom Hearts II Final Mix, Birth By Sleep Final Mix comes with new cutscenes, a new playable level, new keyblades, and new boss fights. The gameplay is among the best being more strategic than any other game in the franchise, and thanks to the Dualshock 3, the gameplay is even better. Camera placement has been moved to the right analog stick, and the Command Deck can now be cycled through with L2 and R2 in addition to the D-Pad. The Command Deck is the big game-changer in Kingdom Hearts: Birth By Sleep Final Mix. You're limited to how many command actions, magics, and items you can take into battle. Abilities like Leaf Bracer are tied to commands, which need to be leveled up to make them permanent. Then you can meld them together to create new commands with other abilities. It's a worthwhile system that can be confusing upon first look, but is so useful that it's hard to go back to older games. There's less of a reliance on mashing the attack button in Birth By Sleep. Learning to block and dodge the different enemies and bosses are paramount to surviving. The boss battles in Kingdom Hearts: Birth By Sleep Final Mix are among the toughest in the franchise, and you'll need to a solid strategy to defeat them.


Kingdom Hearts: Birth By Sleep Final Mix
also comes with its own set of problems thanks to its PSP origins. Yoko's compositions are brilliant, but the tunes that play in the Disney Worlds are short and repetitive. There's only so many times you can listen to Bippity Boppity Boo before you mute your TV. There's also no hiding the fact that the visuals have been lifted from a handheld game, and that Birth By Sleep probably needed to be a remake instead of a simple remaster. Environments are barren, lacking detail and containing simple geometry. Environmental textures are grainy, fuzzy, and flat. It's common to see 'grass' that is merely just a green paint on the ground. Likewise, non-main character models are sorely lacking detail in both their models and textures. However, Square Enix has done a fantastic job with the main characters. Terra, Aqua, Ventus, Master Xehanort, Vanitas, and King Mickey look just as good, if not better than the character models and textures in Kingdom Hearts II Final Mix.

The final part of Kingdom Hearts HD 2.5 Remix is Kingdom Hearts Re:Coded. Rather than remake the Nintendo DS game, Re:Coded is presented as a 3 hour movie. Square Enix approached 358/2 Days the same way in Kingdom Hearts HD 1.5 Remix, and have learned from that experience to make Re:Coded more of a seamless movie with just a few instances of art stills and text summaries. It's much more interesting than actually playing the game on Nintendo DS, but that doesn't change the fact that Re:Coded is the most useless story in the franchise, failing to push the overall narrative forward.

The story is mostly a rehash of Kingdom Hearts, just like Re:Chain of Memories was. Jiminy finds a secret message in his journal and he and King Mickey digitize it to discover any secrets the journal holds. However, in the process, the journal becomes infected by bugs. Using a digital replication of Sora, King Mickey sends him across the worlds from the original Kingdom Hearts to clean out the bugs. It's a rather uncompelling story and merely serves to setup Kingdom Hearts: Dream Drop Distance, which is mysteriously missing from this compilation. Still, Square Enix needs to be given credit where credit is due. The new cutscenes for Re:Coded are spectacularly done and are beautiful to watch. If Square Enix were ever to make a Kingdom Hearts movie, Re:Coded could be a source of inspiration.


Closing Comments:

Kingdom Hearts HD 2.5 Remix is a fantastic compilation containing the two best games in the franchise. Both Kingdom Hearts II Final Mix and Kingdom Hearts: Birth By Sleep Final Mix manage to stave off the feeling of old age, something that the games in Kingdom Hearts HD 1.5 Remix could not. From a pure value perspective, you can't go wrong with this collection that could serve you anywhere between 50-60 hours, and even more if you're a completionist. More visual improvements would have be nice, especially in Kingdom Hearts: Birth By Sleep Final Mix, but the package as a whole is good enough to make the visuals seem like an afterthought.

Version Reviewed: PlayStation 3

Spent an hour of my time to go through the active memory of the RPCS3 emulator version 0.0.5-7388 with Kingdom Hearts II: Final Mix (from the collection disc) and grabbed all the static memory addresses used for numerous things in the game.
What it does:
- Allows freezing of HP and MP
- Munny Modification (See note in trainer for details as it's a Big Endian 4 Byte! Max value included in a note)

Kingdom Hearts 2.5 Hd Remix Ps3 Iso Download

- Removing MP Regeneration (Instant refill if frozen at 0)
- Drive count modifier (just freeze it at your max drive without form on, you can reuse it instantly after you revert)
- Almost complete item adder/count modifier. (All organized woot!)
- Update 1.1: Added Experience (with a viable Big Endian number)

Kingdom Hearts 2.5 Hd Remix Ps3 Download Utorrent

- Update 1.2: Added Gummi Ship Medal, Score, and Kill modifiers. (With max Big Endian numbers)
- Update 1.3: Added current and maximum AP modifier for Sora (0 - 255)
- Update 1.4: 60 FPS Patch! (Thanks BlaGe For Original Offset (I Just Relocated It For This RPCS3 Version))
Another note: you can download the version I used for RPCS3 here: [Link]
Most likely will not work with another version unless RPCS3 starts it's game in one region (I don't know if it does so this is a failsafe!) The uploaded data does NOT include the game, nor the PS3 firmware update for obvious reasons, get those legally please.
Anyways that's about it, feel free to comment, if I see it I will reply.
Another note: if you'd like to input values in Big Endian without going online to convert them use Dark Byte's code here in this spoiler:Spoiler
Start a new scan and rightclick the variable type
Choose new custom type (auto assembler)
To give CE support for 2 Byte Big Endian put this in:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '2 Byte Big Endian',0
ByteSize:
dd 2
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov ax,[rcx] //eax now contains the bytes 'input' pointed to
xchg ah,al //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov ax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
and eax,ffff //cleanup
xchg ah,al //convert to big endian
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
xchg ch,cl //convert the little endian input into a big endian input
mov [rdx],cx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
xchg ah,al
mov [ebx],ax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]

To give CE support for 4 Byte big endian put this in:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)
TypeName:
db '4 Byte Big Endian',0
ByteSize:
dd 4
//The convert routine should hold a routine that converts the data to an integer (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);
//Note: Keep in mind that this routine can be called by multiple threads at the same time.
ConvertRoutine:
//jmp dllname.functionname
[64-bit]
//or manual:
//parameters: (64-bit)
//rcx=address of input
xor eax,eax
mov eax,[rcx] //eax now contains the bytes 'input' pointed to
bswap eax //convert to big endian
ret
[/64-bit]
[32-bit]
//jmp dllname.functionname
//or manual:
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//example:
mov eax,[ebp+8] //place the address that contains the bytes into eax
mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value
bswap eax
pop ebp
ret 4
[/32-bit]
//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
//jmp dllname.functionname
//or manual:
[64-bit]
//parameters: (64-bit)
//ecx=input
//rdx=address of output
//example:
bswap ecx //convert the little endian input into a big endian input
mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx
ret
[/64-bit]
[32-bit]
//parameters: (32-bit)
push ebp
mov ebp,esp
//[ebp+8]=input
//[ebp+c]=address of output
//example:
push eax
push ebx
mov eax,[ebp+8] //load the value into eax
mov ebx,[ebp+c] //load the address into ebx
//convert the value to big endian
bswap eax
mov [ebx],eax //write the value into the address
pop ebx
pop eax
pop ebp
ret 8
[/32-bit]

Once these are in CE will be able to scan for those and you can add them to your cheat table and edit the values

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1




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